it's a pretty fun simple game, one minor detail is that enemies take too long to attack, and animations take too long to finish, specially during battle
still, it'd good and I like it ^^
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it's a pretty fun simple game, one minor detail is that enemies take too long to attack, and animations take too long to finish, specially during battle
still, it'd good and I like it ^^
Thanks for checking the game out! Yeah, I haven't quite figured out the perfect timing. Some people find it too slow (especially early game), some people find it too fast (when the abilities start doing multiple things at once, you end up seeing a lot of counters getting added quickly). I'm not sure how to deal with it at the moment.
I don't recall the old popular jrpgs having issues like this (except maybe FF8's overwhelmingly slow summon animations). I'm leaning towards thinking - if I had flashier animations, maybe it becomes less noticeable?
game certainly improved since the last time I played it, now there are enemies and had some fun killing time
the controls are a bit too "sticky" (?) to me somehow, the character keeps moving at full speed even after releasing the buttons
I think there's a function in Unity called Input.GetAxis() which returns a float between 0.0 and 1.0, you could use it to speed up or slow down the character as the movement keys are being pressed :)
I think it because you can rotate the camera over the top of the character leaving it inverted. If this was the problem I have just fixed this.
it's a fun lil game :) most levels are enjoyable
in some levels, enemies are able to shoot you before the camera positions correctly, and I only see the enemies after I'm dead. maybe pausing then resuming after I'm able to see the room would be great
also, whenever I die the game toggles fullscreen mode for some reason
Thanks for the feedback I will definitely try and make it more fair on some of the levels and also will try fixing the full screen issue if you don’t wan’t the full screen issue then download the game
it's insane the amount of enemies that eventually will be generated on screen, my computer began to lag after a while
the blue ball moves faster when going in diagonal, which is pretty op when I have an infinite grid to move on with no chance of getting cornered anywhere, I think making enemies spawn around the character instead of a fixed point in the map would make it fair :)
It's a fun little game after all, I enjoyed it ^^
Thank you! I agree, I just need to figure out how to do that in GDevelop. I am glad you enjoyed it :)
el juego necesita manejar las entradas inesperadas de mejor manera: si ingreso cualquier cosa que el juego no espere, no me deja avanzar más en la historia
las instrucciones tampoco están muy claras desde que tengo que realizar la segunda decision, sería útil tener algo que me indique qué opciones tengo disponibles en todo momento
cuando el jugador hace una mala decisión, el juego solamente se detiene, por lo que tengo entendido,en esta clase de juegos se espera volver a alguna pantalla anteriór para realizar otra decisión que podría ser la correcta
entiendo, ya veo al blam venirme encima jaja
I do things because it's fun
Age 24, Male
university student
many places
Chile
Joined on 4/5/21